This project was started by Mayra Morales and Andrea Coyotzi Borja on the 26th of May 2011.

Sometimes it seems that nothing happens in the day, so why not make something happen. Making a One day project a day, anything, just doing.

This is not the everyday life (For further discussion or talk)

“Play, of course, is at the heart of experimentation. Elsewhere, I’ve pointed out the crucial difference in the English language between playing and gaming. Gaming involves winning or losing a desired goal. Playing is open-ended and, potentially, everybody “wins”. Playing has no stated purpose other than more playing. It is usually not serious in content or attitude, whereas gaming, which can also involve playing if it is subordinated to winning, is at heart competitive”. Allan Kaprow

“What happens when “experience” must substitute for “transcendence”?”

‘To the extent that a happening a one day project is no a commodity but a brief event, from the standpoint of any publicity it may receive, if may become a state of mind.
Who will have been there at the event? It may become like the sea monsters of the past or the flying saucers of yesterday. I shouldn’t really mind, for as the new myth grows on its own, without reference to anything in particular, the artist may achieve a beautiful privacy, famed for something purely imaginary while free to explore something nobody will notice‘. Allan Kaprow

A simple description for the unknown
Just Doing: A drive for meaning(less).
The everyday: Observation trough action.
Play & Game: A distinction of the terms of agreement.

(…) Hence our approach to the city, for instance, no longer connected to traditional notions of urban geography (cadastral survey, social classes, concentration, density and other phenomena); rather, it connected to what we termed the ‘infra-ordinary’, i.e. what we do when we do nothing, what we hear when we hear nothing, what happens when nothing happens. Outside of the city nothingness can perhaps exist (…) but it certainly does no exist in the city. In the city there is never a void. There is always background noise, there is always a symptom, a sign a scent. So we were interested precisely in those things which are the opposite of the extraordinary yet which are not the ordinary either – things which are ‘infra’. (…)

Paul Virilio, On Georges Perec // 2001
The everyday. Documents of Contemporary Art.
Co-Published by Whitechapel Gallery and The MIT Press.
First published 2008.